FIFA 17 points stays utterly dominant off-the-pitch, nonetheless. Of course it’s got the extensive licensing, correct kits and ground facsimiles, but also beyond that the presentation is pristine. It looks fantastic, with lavish cartoon (which won’t seem quite as drawn out as previous decades) and intelligent lighting but specific mention must see a sound. The ball features a satisfying thud, cannoning away from feet, posts and advertising hoardings using a wonderful ‘wumph’.
Graphically, FIFA 16 hasn’t changed everything that much since previous year’s iteration. There’s some better lighting plus more detail can be found in many with the included stadiums, but player designs still look slightly awkward occasionally, and some uncomfortable clipping issues continue to be, if you know how to locate them. Make simply no mistake, though – that is still an desirable footy sim, it’s just that we would like to see some an update around the visual aspect by the moment that FIFA 18 rolls around. Because it stands, FIFA’s looked just a comparable since it first appeared around the PlayStation 4 – understanding that was three game titles ago.
Which side you take can be a question of trust. Because, particularly to get a FIFA Ultimate Staff devotee, the feeling in which directionless and relatively arbitrary changes are increasingly being made to just how FIFA plays annually is a scary one. I’d want to believe that this business know what they may be doing; that the fact my 92 rate striker won’t manage to out-sprint a 49 pace defender regarding another 12 weeks is all section of a richer enjoying experience. But with a huge selection of hours of playing at stake, annually that optimism becomes exactly that little bit harder to utilize.